Too Human (Xbox 360) First Impressions

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Summary:

Step into the world of Too Human, the next-generation third-person epic action-game from famed developer Silicon Knights. As the Cybernetic God Baldur, Too Human players are thrust into the midst of an ongoing battle that threatens the existence of mankind. In Too Human, an ancient machine presence has forced the God’s hand. In the first of a three part Too Human trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.

In Too Human, players are treated to a non-stop barrage of action powered by the seamless integration of melee and ranged firearms combat and fueled by breathtaking visuals now possible thanks to a powerful combination of the Xbox 360 and the Unreal Engine 3. Battles unfold in awesome scale as Too Human players engage with vast numbers of enemies.

Too Human: Trailer

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Too Human Features:

  • Synergy of Melee and Firearms Combat: It’ll take more than brawn and raw strength to supplant the machine hordes. Utilise Too Human’s sophisticated blend of seamless melee and firearms combat to vanquish foes close and far. Feel each punishing blow through Too Human’s advanced visual effects made possible through the unmatched horsepower of Xbox 360 and the Unreal Engine 3.
  • Advanced Cinematic Presentation: Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of Too Human’s combat through a dynamically-driven presentation system that portrays the combat with cinematic quality. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune in Too Human encapsulates the gamer within Too Human’s immersive gaming environment.
  • Shared Experience: Conquer the world of Too Human alone or with a friend through advanced, two-player online co-op gameplay through the Xbox LIVE service.
  • Intuitive Combat Provides New Level of Accessibility: Perform Baldur’s elaborate and complex combat maneuvers through the press of a button and chain together Too Human’s rapid-fire Too Human provides gameplay that is easy to learn and rewarding to master. Too Human will introduce combinations of weapons combat on a level that exceeds some fighting games leaving players in awe.
  • Epic Beginning to a Captivating Trilogy: Begin the saga of Baldur in the first chapter of an exciting three-part narrative in the tradition of classic trilogies such as Star Wars and Lord of the Rings.
  • Modern Take on a Classic Story: Too Human chronicles the ongoing struggle between Cybernetic gods, machine giants and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines.

Too Human: Co-Operative Play Video

First Impressions:

Initial press reviews were a totally mixed bag, some were hailing Too Human as the game of the year, others were slating it as the biggest disappointment of the year.

The controls was the big issue made out by many other reviewers. The fact that the second, right sided analogue stick is used is just too much of a shock to some people. Personally, I like the innovation. It’s something different that some people might take a while to get used to (it felt very natural for me). Ultimately I can see why it was done. The use of the analogue stick gives you a varying degree of control over your melee attacks – ranging from a quick lift to setup for arial attacks to a long push of the stick for some thrusts and charges. The more casual player will likely just thrash at the analogue stick, resulting in a balls up experience, and likely a lot of deaths before too long – the difficulty gradient is fairly steep if you don’t have the basics down.

With 5 classes presented, I explored each one. There isn’t a huge difference at the start, but a quick glance at the strengths and talent tree bonuses and the nature of the game, and you can figure out that DEFENSE is an important factor. HP is a pretty imbalanced, so in the long run I believe that Bio Engineers are the way to go, by the sheer fact that, like most MMORPGs which this game makes striking resemblance to, healing is very overpowered. The commando also seems a good choice, by keeping your distance you are staying alive…assuming of course that you CAN keep your distance.

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For my initial play though though, I will be going as a Champion class – the all rounder. The Defender sounds too boring to me and the Bezerker seemed too fragile for the first play through. Of all the classes, on initial play to the first boss, the commando was far and away the easiest. Staying back and pew pewing may be totally chicken shit, but it works. The bio engineer most likely did not have enough armor and weapon bonuses to make up for the lack of firepower so early on in the game, although I’m still fairly convinced that it is the end game class choice.

There are *loads* of customisations. Weapons, armours, blueprints to make your armours and weapons, runes, weapon slotting, colours – it’s just like any modern MMORPG. There doesn’t seem to be any one ‘best’ combination, but there are rarity ratings, and class sets for armour (although it didn’t look like there were set bonuses).

This game is gearing towards hardcore grinders and customisation addicts. I hear that the main game is fairly short, but the replay value will lie in playing online in co-op modes, and pimping out your character.

Music and Graphics are nothing to write home about. It’s good, but nothing mindblowing.

Verdict:

Just about worth it if you’re patient, want something different and you lean more towards a ‘hardcore’ gamer. It isn’t a contender for game of the year.

If you aren’t willing to learn the control system, you’re probably wasting your time and money. Similarly, if you were expecting something like the God of War experience, you’re looking at the wrong thing.

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Too Human is available now on Xbox 360 (UK Release: 29/08/2008, RRP £44.99)

  • Bon

    Just as a follow up, completed the first run of the game with my Champion class character. The gameplay doesn’t change too much – there are only 4 levels, but it’s a good 12 hours or so (casual pace). The game restarts with a New Game + keeping your levels and items – the enemies scale with you – so the second play through shouldn’t be a walk over.

    To confirm, health and survival are the main points – Cannons have horrible reload time, dual pistols have short range. Rifles are just about right.

    Swords are good, and was my choice up to half way through level 3. Hammers are the way to go for the solo champion, and I’d guess for most solo efforts – by launching your enemies in the air (area effect instead of the sword’s single target) you buy yourself time to escape being surrounded.

    Armor is pretty well paced. You don’t get too powerful too soon, but you get enough goodies to think you’re making decent progress. Have yet to get a single piece of ‘red’ grade, elite armor. But on level 27 in first play through with all ‘orange’ grade armor (rare, one grade below the red).

    One thing to point out, with deaths your armor and weapons suffer durability loss. You can repair when you return to the capital. Other than that, it’s infinite continues.

    Overall a decent game. The game mechanics really grow on you. Chaining long badass combos gliding from enemy to enemy with mid air combos with swords and guns has some air of satisfaction to it all.